Android Local Mutiplayer Game via Wi-Fi/Bluetooth

Is it possible to create offline multiplayer Android games with Unity (played over bluetooth/ wi-fi)? If so, then I would like to create a 2 player game prototype, containing a single room (empty cube) with 2 cubes (3rd person controllers) - each controlled by one player. The cubes can be moved about as their owners (players) wish. Any movement made by any of the 2 players can be seen in realtime in the other player’s display. How do I achieve this in Unity 5?

Any tutorial regarding this would be helpful :slight_smile:

I’m quite familiar with Unity and most of its functionality except networking ones :stuck_out_tongue:

Auntie Google gave me this as the top hit: http://forum.unity3d.com/threads/android-bluetooth-multiplayer-released.188667/

Here is the officails tutorials:

  1. http://unity3d.com/learn/tutorials/modules/intermediate/live-training-archive/merry-fragmas-multiplayer-fps
  2. http://unity3d.com/learn/tutorials/modules/intermediate/live-training-archive/merry-fragmas-multiplayer-fps-2
  3. http://unity3d.com/learn/tutorials/modules/intermediate/live-training-archive/merry-fragmas-multiplayer-fps-3