Android Mali GPU Forward rendering bug

Hi,

i’ve a wierd rendering in Android device with mali GPU (Galaxy S3, S6…) using forward rendering for a 3D game
Vertex rendering is ok but I need shadow.
The effect is same as
http://answers.unity3d.com/questions/1002294/problem-in-mali-gpu-unity-43.html
or
http://forum.unity3d.com/threads/many-rendering-precision-issues-after-unity-5-upgrade.334381/

Forcing spécific opengl doesn’t solve the issue.

Is there a way of resolution for this

@Linearch
Yes I did.
My game was based on a corridor made of 4 cube (up/down/left/right) with a huge z size (1000).
I’ve to cut them into part (z size to 100) and it the bug disappear.
I’ve tried with some other z size and figured out that 100 was the limit to make the bug disappeared.
Hope it will help you.