Hi,
i’ve a wierd rendering in Android device with mali GPU (Galaxy S3, S6…) using forward rendering for a 3D game
Vertex rendering is ok but I need shadow.
The effect is same as
http://answers.unity3d.com/questions/1002294/problem-in-mali-gpu-unity-43.html
or
http://forum.unity3d.com/threads/many-rendering-precision-issues-after-unity-5-upgrade.334381/
Forcing spécific opengl doesn’t solve the issue.
Is there a way of resolution for this