Android: Material not getting added when "Build and Run"

Hello,

I have a line a code that adds a material to a LineRenderer

void Start () {

	_targetLine.material = new Material (Shader.Find("Particles/Additive"));

	_targetLine.enabled = false;
}

This works when I test it using a play button, but when I build and run on my device, the material isn’t added. The strangest thing of all is that a simple game I made when I first started learning Unity doesn’t have this problem with the same lines of code.

Is this a known issue with a solution?

Thanks!

**EDIT: **

this seems related, but I have no idea what they are saying…

It might be that the device does not support that particular particle shader. What OpenGL ES does your test device use and what version of Unity?

Also, try dragging a regular Particles/Additive material in on assignment.