In 2017.1.p2 I tried an Android build with multi-threaded rendering turned on and it was totally fantastic, maybe even doubled my frame rate. I couldn’t use it unfortunately because it made video playback from urls absolutely terrible.
I was hoping this might work in 2017.3. But building an Android with multi-threaded rendering on, now seems to give no performance benefit at all, but the video play back is fine! So:
2017.1.p2 + multi-threaded rendering = amazing performance + awful video playback
2017.3.b11 + multi-threaded rendering = no performance improvement + normal video playback
It ‘feels’ like multi threaded rendering has been disabled in Android or something. Is this something any one knows about or the Unity team could comment on?
Could I expect it to get better and give me ‘amazing performance’ + ‘video playback that’s not awful’?