Android Multi-threaded rendering not working?

In 2017.1.p2 I tried an Android build with multi-threaded rendering turned on and it was totally fantastic, maybe even doubled my frame rate. I couldn’t use it unfortunately because it made video playback from urls absolutely terrible.

I was hoping this might work in 2017.3. But building an Android with multi-threaded rendering on, now seems to give no performance benefit at all, but the video play back is fine! So:

2017.1.p2 + multi-threaded rendering = amazing performance + awful video playback
2017.3.b11 + multi-threaded rendering = no performance improvement + normal video playback

It ‘feels’ like multi threaded rendering has been disabled in Android or something. Is this something any one knows about or the Unity team could comment on?

Could I expect it to get better and give me ‘amazing performance’ + ‘video playback that’s not awful’?

Hi, can you try 2017.1.2p3? It has the same android video player multithreaded rendering fix as which was made into 2017.3.b9.
What kind of video you’re trying to play, and what Android device you’re testing with? It would be best to report such case with a reproduction project.