Hello.
I’m in the polishing stages of my first game using Unity and seem to have naively overlooked a problem - networking for mobile network use.
My initial question is: Are live/realtime (not turn based) multiplayer games generally released with the expectation or requirement that Wifi will be used to play them?
It appears that using the Master Server/Facilitator set up does not support use over mobile networks. Players can see hosted games, but cannot join when on a mobile network, and they can also host games which other players can see, but not join.
I’ve set up all the networking using Unity’s built in networking, is there any way to include support for use over a mobile network without a 3rd party package and an entire code rewrite? Will a proxy server on the same IP as my master server allow them to connect?
Thanks.