Unity 5 ready!
Unity’s 3D audio system is powerful, but on Android that power sometimes comes at a cost: latency! If you’re finding a delay between when you expect a sound and when you hear it, Android Native Audio (ANA) may be able to help.
ANA provides easy access to the native Android audio system for low-latency audio playback. You can play native audio with as few as three lines of code! ANA also features the complete range of audio controls offered by Android and detailed debug logging.
ANA includes a full set of PlayMaker actions. Adding low-latency audio to your PM project is a snap!
Also included are a standard demo scene, a PlayMaker demo scene, and full documentation.
Download the documentation here!
ANA is written in 100% Unity C#. There is no plugin, so it’s easy to modify.
Note that audio latency can have many contributing factors, including hardware and Android itself. ANA only removes (most of) the latency generated by Unity. This will be different on every device! On some devices the reduction in latency will be large, on others it will be small. If you have any questions, don’t hesitate to contact me.
support@ChristopherCreates.com