Android not full screen with Unity

I am trying to make an update to my app, but seem to have stumpled on some issues?

When building, the app itself is working perfect, but I seem to have some issues with the splashscreen and the position of a banner ad in the bottom (see images)



As you can see, there seems to be a black bar that I do not have control of? It seems like it calculating the space for the Android Menubar? How do I avoid that?

My ads are showed like this in code:

#if UNITY_ANDROID
string adUnitId = “ca-app-pub-XXXXXXXXXXXXXXXXXXXXX”;
#elif UNITY_IPHONE
string adUnitId = “INSERT_IOS_BANNER_AD_UNIT_ID_HERE”;
#else
string adUnitId = “unexpected_platform”;
#endif
#if UNITY_ANDROID
// Create a 320x50 banner at the top of the screen.
bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom);
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the banner with the request.
bannerView.LoadAd(request);
#endif

Hope I can get help with this, and thanks in advance :slight_smile:

You And Me Both… Been Waiting lol