Android OnGUI size

Hi,

I’m trying to use the OnGUI to display some information about my scene throughout its existence. I have a GUIStyle attached to the script that is displaying the information and in the editor changing this will change the size or other aspects of the text, but when I move it to my Android device the font size reverts. Any ideas why? (simplified version of the script below)

public GUIStyle style;

void OnGUI() {
	GUI.Label(new Rect(0, 0, 150, 30), "Score is now : " + scoringController.Instance.Score, style);
	if(GUI.Button(new Rect(0, 30, 150, 30), "Reset")) {
		Application.LoadLevel(0);	
	}
}

Thanks in advance

Android Builds don’t support dynamic font sizes.
To use different font sizes, you have to change the size in the font importer.
So you’d have a seperate font file for each size.