Android OpenGL 3.0 fallback to 2.0

I open this thread to know if it is possibile any fallback for OpenGL 3.0 to 2.0 on unsupported devices.

Thanks

UP

No, seriously, this is a serious question, would someone from the Unity team please answer this ? Lately it seems your team isn’t responding to the community that made you what you are today, what’s up with that ? I am also interested in the answer to this question !

Nobody is interested about this feature?