My game is in landscape mode however on Android sometimes my width/height are reported as reversed which creates all sorts of issues (some that I control and could fix, like choosing texture quality, but some that I don’t control like tk2d camera anchor positions).
The .width and .height properties on Screen have no setters. Any ideas on fixing this?
To reproduce this on my Nexus one, I have it plugged in, with the screen turned on but the lock screen still active (it’s set not to sleep while charging). Build&Run from within Unity will start the game even though the screen is locked and will incorrectly make it get the portrait resolution of my launcher.