Great! Now I know it’s possible, it’s just i don’t know how to do it, could you please explain it more in depth?
I been searching a lot about this issue, I tried to integrate Unity in Eclipse, following http://unity3d.com/support/documentation/Manual/Android-Integrating%20Unity%20With%20Eclipse.html , but I don’t know how to get GL context in order to call glTexImage2D, also I don’t know how to access a TextureID from a .cs script in Unity to Java.
I also tried the other way back, integrating a Java plugin into Unity, following this tutorial Accessing the Android Compass through Unity 3D. | Random Acts of Dev... but still I don’t know how to get onDrawFrame(GL10 gl) or anything to control and call openGL functions.
Please I need advice, I relative new to unity and I’m trying to get the plugins architecture in mind. Any help will be great!
Thanks in advance!!!
Paula.,Great! Now I know it’s possible, it’s just i don’t know how to do it, could you please explain it more in depth?
I been searching a lot about this issue, I tried to integrate Unity in Eclipse, following http://unity3d.com/support/documentation/Manual/Android-Integrating%20Unity%20With%20Eclipse.html , but I don’t know how to get GL context in order to call glTexImage2D, also I don’t know how to access a TextureID from a .cs script in Unity to Java.
I also tried the other way back, integrating a Java plugin into Unity, following this tutorial Accessing the Android Compass through Unity 3D. | Random Acts of Dev... but still I don’t know how to get onDrawFrame(GL10 gl) or anything to control and call openGL functions.
Please I need advice, I relative new to unity and I’m trying to get the plugins architecture in mind. Any help will be great!
Thanks in advance!!!
Paula.