Android plugins for Unity3d Developers - neatplug.com

Greetings folks,

We are pleased to announce the release of a number of Unity android plugins that includes:

In App Purchase: Amazon IAP, Google IAB
Advertisement: AdMob, InMobi, Millennial Media, Mobclix
Native: A native toolbox provided with Dialog, Geo, Media, Telephony, Messaging functions

If any of the above fits your needs, goto http://www.neatplug.com to check it out.

FEATURES:

  • Extremely easy to integrate, drag drop prefabs to go
  • Now come with the latest SDKs!
  • Detailed Integration Guide / Docs for you to get them integrated in minutes
  • Complete SDK events forwarding, for you to easily implement customized event handling
  • Consistent calling methods, you don’t need to care about their differences, your codes don’t even need to be changed
  • Robust, well-tested and implemented in live products, proven to be stable
  • Continuous support, timely updates guaranteed

Best Regards,

NeatPlug Mobile Solutions
http://www.neatplug.com
service@neatplug.com

I’ve found IAP plugins to be painful to integrate… is yours really drag and drop?

Surprised there are no comments in thread…? So easy to use no one has any comments?

I bought it, I thought it was pretty good, am awaiting for the ios version.

Thanks @ina, for your valuable inputs. I think the integration is started from a drag drop, after that you at least have to call some functions to tell the plugin what you want to do since it provides multiple features you may potentially need. If you have any trouble following the integration guide which is supposed to be detailed and complete, please email us at support@neatplug.com. Or if you found the plugin is too difficult to use, please provide your detailed comments and paypal email address, so that we can evaluate and issue you a full refund.

Thanks.

So I bought your AdMob plugin, but Im having a hard time figuring out why nothing happens when I click the Banner Ads. Do I actually need to implement that myself? If so, how to I redirect the user to the current thing being advertised for?

Ive tried getting my device ID from adb devices and entering that as a test device, but that changes nothing. Any help here?

[SOLVED] It turns out I had a messy AndroidManifest.xml file with implementation from earlier ad plugins (MdotM from prime31).
I deleted the file, and restarted Unity to get a fresh one - then I simply reimplemented the Neatplug AdMob stuff and voila, everything works fine

Can you post some examples of apps that used the neatplug plugin for AdMob? thanks!

Theformand - post your app?

@Theformand, now a sample AndroidManifest.xml file is available for everyone to download, just open up any plugin’s integration guide page, you will find the download link there. http://www.neatplug.com

BTW, the iOS version of those Ads plugins now become available, as well as a both-in-one universal version (works on both Android and iOS), and your codes don’t need to be changed, it hides the platform differences.

To get prompt help, we hope you can send emails to support@neatplug.com if you encounter any further issues or have questions. Thanks!

[1.2.0 RELEASED] latest versions that are just live on http://www.neatplug.com, a lot easier to use now! there is a Unity menu tool for you to “Patch the AndroidManifest.xml”, a single click will do. and, integration becomes much easier. Ad can be shown without writing a single line of code.
check out the new version at http://www.neatplug.com and read the latest version integration guides there.

A new “SmartAd” tool is also available for Ad to fail-over among different Ad networks. very easy to use, too.