I’m wrapping up my project on iOS and I want to publish it to Android, I have grown accustomed to the whole Unity>Xcode>Device process, what is the experience / process like for Android when you hit the “Build and Run” button?
There are a lot fewer steps, you pretty much just install the SDK, turn on 3rd-party apps on your devices settings, and hit “build and run”. There’s an outline of how to set it up the first time in the manual.
but there is one relevant difference: the market only accept filesizes <= 50mb, nothing larger.
thats not a 3G download limit like the 20mb on iOS but a hard limit