GameObject go2 = go.transform.Find("Image").gameObject;
WWW www = new WWW ("https://www.google.fr/images/srpr/logo11w.png");
yield return www;
Texture2D tex = new Texture2D(100, 100);
www.LoadImageIntoTexture (tex);
Sprite sp = new Sprite ();
sp = Sprite.Create (tex, new Rect(0,0,100,100), new Vector2(0.5f,0.5f));
// works if I use the texture on other element like
// SR.GetComponent<SpriteRenderer> ().sprite = sp;
//go2.GetComponent<RawImage>().texture = tex;
If I uncomment the last line, app crash on android (without error) but works fine on editor.