Android Resolution Solution ?

Hey all,
I’m getting started with Unity and Android, and wanted to get the resolution/aspect ratio issue sorted out before I sit down and try to make a very simple game from start to finish. I’ve been doing a lot of reading on the topic, but unfortunately I really don’t know what to do to try to remedy it.

What I’m having trouble with is figuring the dimensions of the playable area based on how big the screen is. With this information in hand I would then be able to restrict enemy and player movement, as well as alter other game logic.

I’m currently developing with my Samsung Galaxy Nexus (ICS, Android 4.0.2), but would of course like the game to function both on my wife’s Droid 2 and my spare HTC Incredible. How can I do this? D:

The best solution would be for you to write something that allows you to design your GUI for a common aspect ratio and then just scale the resolution based on the device. Alternatively, you could just buy one of the many GUI solutions on the Asset Store.

I recommend GUI Essentials. It’s very easy to use and has a low cost compared to other GUI solutions.