My game on Android carsh:
E/Unity ( 3046): [PlatformDependent/AndroidPlayer/Source/ZipFile.cpp line 254]
E/Unity ( 3046): (Filename: D Line: 0)
E/Unity ( 3046):
E/Unity ( 3046): Inflate Error: invalid code lengths set (file zip crc32 : ec0033c5)
E/Unity ( 3046): UnityEngine.Resources:Load(String, Type)
E/Unity ( 3046): UnityEngine.Resources:Load(String)
When I test my game more than a few hours.
I think my resources without problems.
I don’t know how to avoid the bug.
My other projects do not have this bug.
Only this project requires frequent release resources.