I am developing for iOS, Android and web. However the android is incredibly slow.
Here is the warning I am getting (Seems there is more than one)
Tiled GPU perf. warning: RenderTexture depth surface (1208x411) was not cleared/discarded, doing Drawing/Render.OpaqueGeometry/RenderPrePass.Lighting
Tiled GPU perf. warning: Backbuffer was not cleared/discarded, doing Camera.Render/Camera.ImageEffects
Tiled GPU perf. warning: RenderTexture color surface (1208x411) was not cleared/discarded, doing Render.TransparentGeometry/RenderForwardAlpha.Render/MeshRenderer.Render
I was under the impression it was a graphic file, however further inspection shows it may have to do with some render settings, however I am unable to find anything I can change that will eliminate the warning.
I am using 4.2 but i thought this issues was available in 4.1 as well.
I am not so sure anymore as I am now getting the same warning in iOS, I press play and it sends hundreds of this error continuously.
Any help will be appreciated.