I know that there have been many threads on Android Screen Resolutions and that there are different solutions but none that I think I can use nor comprehend entirely? There is one that suggests altering the AndroidManifest.Xml but that solution may have been irrelevant since there’s been filtering in place in the Android Market? I have a script that adjusts my GUI for me for the resolutions that are the same aspect ratio. I here setting the screen resolution might be a good idea (Screen.SetResolution) but I don’t think it’s the best solution. Of possibly the change the aspect ratio?
Now what I’m trying to see if there is anyway to for Unity to force render at a certain resolution and have the device upscale to the screen’s parameters?
I am building in a 3:2 ratio in the editor but a device I had obtained has a 3:5 ratio.