android sdk install woe ???

Error building Player: Win32Exception: ApplicationName=‘java.exe’, CommandLine='-Dcom.android.sdkmanager.toolsdir=“C:/Program Files (x86)/Android/android-sdk ools”

When Im trying to build the game for Android, any adviced on what should I do? install/uninstall? After I click build, a couple second then unity ask me to select android sdk folder manually, might be error on Android SDK. This the rest of error:

-classpath “C:/Program Files (x86)/Android/android-sdk ools\lib\sdkmanager.jar” com.android.sdkmanager.Main list targets’, CurrentDirectory=‘’

yellow error:

Shader is using clip instruction (usually caused by alpha test). It might cause problems on some Qualcomm/Adreno drivers.
UnityEditor.HostView:OnGUI()

For the shader error - you’re probably using a particular transparency shader that does an alpha test. All of the cutout shaders do IIRC, fyi.

The problem is this compiles into a clip instruction that causes a 100% hang/reboot-crash on some popular phones like HTC Thunderbolt. If you ignore the error you your game will run fine on 90% of the phones out there, and hang->crash->reboot on 10%.

If you have a problem with shader due to building adk.

Try to build Android with Texture compression : Adreon ATC that is in the build setting
you won’t find any more " Shader is using clip instruction (usually caused by alpha test).
It might cause problems on some Qualcomm/Adreno drivers."