hello guys, i have some difficulties to build my own Android application in Unity3D. i defenitely have no problems with Unity3D 3.5, on the contrary it seems impossible in Unity3D 4. i have the same SDK, same Java versions and (seriously) the same sources.
shortly i got the following error:
“Android SDK does not include any platforms (wut?) Did you run Andoird SDK setup to install the platforms(s)? (obviously yes) Minimum platform required for build is Android 4.0 (API level 14) (perfect, in theory i downloaded it from ages)”
also, i have been reading some topics and answers around net: i (re)deinstalled Unity3D/Android SDK, i recovered Android SDK r20, i set registry keys properly (CURRENT_USERS and USERS). result? still buggy in Unity3D 4.
at this point i’m sure it’s a problem of Unity3D 4 as Unity3D 3 still works properly. hmmm… there my code.
function OnGUI(){ GUI.Label( Rect(0,0,100,20), "Hello World"); }
as you see, my test-application is kinda “hello world”, and does it require Android SDK 4.0 at any cost?
mah… dunno what to do. is there any way to build my application via Eclipse? if yes, tell me how please (i never did that).
thank you very much ahead time for your attention and availablity.
EDIT: excuse me, “SKD” > “SDK”.