Android shader crash, which shader?

I have a crash on start when building for android.
Using the logcat I have the error log.

E/Unity   ( 1157): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity   ( 1157):
E/Unity   ( 1157): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity   ( 1157):
E/Unity   ( 1157): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
E/Unity   ( 1157):
E/Unity   ( 1157): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
E/Unity   ( 1157):
D/Unity   ( 1157): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil
E/Unity   ( 1157): Unable to use Blit. Shader is not yet initialized!
E/Unity   ( 1157):
E/Unity   ( 1157): (Filename:  Line: 594)
E/Unity   ( 1157):
E/Unity   ( 1157): Unable to use Blit. Shader is not yet initialized!
E/Unity   ( 1157):
E/Unity   ( 1157): (Filename:  Line: 605)

From what I understand this is a shader problem, but how do I find out which one?

It was infact not a shader issue, but a corrupted asset being referenced.
Not very helpful logcat.