Android Shader Issue (Self-illum and "mobile/unlit (supports lightmaps"))

Hi. The game we’re developing is for android and we are running into a shader issue. Using the Self Illumination shader with bumped diffuse, or the other self-illumination shaders doesn’t seem to be working. It will look fine in the unity window but on android everything is just the base color of the diffuse.

We tried using Mobile/unlit (supports lightmaps) as well but there is no square to drag the lightmap into. How would we implement that?

Wrong section dude. Post this thread at Shaders section.