I was using the unlit cutout shader for a sprite in my Android game in 3.3. As of yesterday (3.4 0-day), my sprite now has a white background on the device while still showing the proper cutout in the editor. Is there something with that shader (or anything else that would create this behavior) that changed in 3.4 that I need to do differently?
Okay, so basically, this has been resolved over here on the forums.
It has nothing to do with the transparency, really. Other than that the editor and the device don’t really agree on what the cutoff should actually cut off at. If you’re having this same issue, just change your cutoff to fall off a little sooner and you should be fine.
On the other hand, there seems to be something very strange with the material that caused this issue. I don’t yet know how, but it’s starting to look like there is a clone of the material somehow that was most certainly not there pre-3.4.
Either way, while that is and issue, it’s not the issue, so I think this is resolved.