android:sharedUserId not being kept during build

I’m making a VR app that uses picoxr SDK.
This app will autoupdate through selfreinstalling itself.

It was all fine until I kept using Unity2018.3, but then as I started using Unity2019.3 something changed.

The AndroidManifest I was using had android:sharedUserId set in the manifest tag and it was being kept into the output manifest through the build process.

Now I’m using Unity2019.3, with the same EXACT android manifest and yet something changes and doesn’t keep that information, which leads to not being able to re-install the app by itself.

Is there a way to keep that information in the manifest?

Add android:sharedUserId in LauncherManifest.xml, Perfectly its working

@karthickbabu Thank you very much. It worked.