I’ve searched through dozens of similar posts but haven’t managed to find a solution. The documentation isn’t helpful either. I’m using the Unity 4.3.4f1.
I have an empty scene that simply tries to load an existing scene (by name or index) that is part of the build.
I’ve installed the apk on the device and the obb (in mnt/shell/emulated/obb/com.oefun.mygame/).
When I run the app I get the following error in the log:
“Level ‘name’ couldn’t be loaded because it has not been added to the build settings.”
Can anyone explain how this split apk / obb stuff is supposed to work? Are there limitations? Do I have to add any special code to manage interaction between the obb / apk?
Thanks for your time.