Hi @qsleonard ,
The goal is to have the VFX be production-ready for both mobile devices which can support compute shaders and have full URP integration in under one year from now. In the meantime, we strongly encourage the use of the built-in particle system for any production targeting mobile platforms. If you’d like to simulate many particles with the built-in system, we recently added support for the C# Job system .
I hope you can see this not as a lack of responsibility, but as genuinely desire to not give the wrong information in the face of a global pandemic. Everyone has their own challenges working in the lock-down conditions, and we certainly don’t want to add to that giving out information which might change.
That being said, please feel free to upvote mobile support on our roadmap as this helps prioritize future feature development.
Hope this helps!