Android System Bar hidden

My Unity App does not show the system bar (the one with the back button and home button) on Android Tablets.
I’m aware that there is an option “status bar hidden” in Android project settings, but even when it is not set, the items on the bar are hidden - they only become visible after tapping on the black bar - that one turns into the status bar for a second or two and then fades away again. Is there something else I am missing?

Does the bar go away, and let the application use that space? (Probably not, but just asking.)

Are the action icons on the system bar completely black, or are they just reduced to a dim glowing dot?

Many fullscreen apps (video players, ebook readers) reduce the action bar and notification area to a dimmer mode to reduce distractions. If you tap the dimly glowing dot that should be where the “Back” arrow appears, then it will still register as a “Back” action. This is normal. Unity apps can do this too.

(You may want to react to Input.GetKeyDown(“escape”) as a way of interrupting the current in-game activity or exiting the application.)

Thanks for your reply, halley!
The application does not use that space - the buttons are reduced to a dim glowing dot, as you mentioned in your second question.
Is it possible to show the buttons in the “normal” way?

With a custom plugin that can call to Java, you may be able to influence this. It’s called “low profile” mode:

Look in the Android docs for public void setSystemUiVisibility (int visibility), and also see the SYSTEM_UI_FLAG_LOW_PROFILE constant.

However, I think that straying from the standard behavior of the Android system is not advisable. Your users who use Android even more than you do will be very familiar with how this works, and which dot is the back button. You can’t add your own buttons to the system navigation bar, so forcing the familiar stock ones to be visible in your game seems to be of little value.

I’m not sure if I get you right: I want my app to behave as it is standard in all other apps: showing the home button, the back button and so on. I do NOT want to add new buttons.
Showing just little dots where there could be the symbols is not the best way - they can easily be overseen. And I know that not everybody using the app knows what those little dots are about, because people complain that they cannot leave my app, because there is no home or back button as they know it from the other apps they use.
I’ll have a look at SetSystemVisibility(), thanks for that.

Screen.fullScreen controls this behavior in unity.

That’s it! Thank you very much!!!

I don’t get it. Where I should write this line? I wrote Screen.fullScreen = false in Awake() method of the one of scripts but it didn’t work.