Android SystemInfo not working as intended?

In the Unity Scripting API Unity - Scripting API: SystemInfo.processorType it says (at the bottom) that prior to 2019.3 it would return the architecture instead of the processor actual name. However, I am using 2019.3 and it still returns “ARM64 FP ASIMD AES” when I use SystemInfo.processorType. I tried another phone (with a different processor) and it returned the exact same thing. Is this a bug or am I doing something wrong?

Here to any that looks at this, heres a link and now works docs.unity3d.com/ScriptReference/SystemInfo-processorType

The code from the docs, just incase link changes.

using UnityEngine;
using System;
using System.Globalization;

public class Example : MonoBehaviour
{
    void Start()
    {
        // Prints using the following format - "Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz"
        print(SystemInfo.processorType);

        // Print out the architecture of the running process.
        // We can use the Environment property Is64BitProcess along with SystemInfo.processorType to figure it out.
        // Do a case insensitive string check.
        if (CultureInfo.InvariantCulture.CompareInfo.IndexOf(SystemInfo.processorType, "ARM", CompareOptions.IgnoreCase) >= 0)
        {
            if (Environment.Is64BitProcess)
                Debug.Log("ARM64");
            else
                Debug.Log("ARM");
        }
        else
        {
            // Must be in the x86 family.
            if (Environment.Is64BitProcess)
                Debug.Log("x86_64");
            else
                Debug.Log("x86");
        }
    }
}