I’m currently creating an Android game with Unity 3, but it will not build + run. I get the following error message:
It builds fine it I remove my Terrain, but that’s not much of a solution. Are "Terrain"s not supported on the Android platform? What alternatives are there to build your terrain?[/quote]
you need to build terrains as meshes in your fav modelling application or terrain creation software.
I am really hoping that by the release, U3 will be smart enough to remove from the menu the stuff thats not supported on the target platform type which the project is set to
Thats true though not creating the terrain right from the start instead of failing at the end would save time and be more convenient (and more in the style of what made unity popular: not being a bitchy little thing that annoys you with missbehavior )
this also includes project conversion, cause from what I’ve seen it does not convert them at the time, it just “imports them untouched” and they can be reused in unity 2.x with no problem.
the most visible case for example are bounding volumes / view areas which just end with dummy monobehaviors instead of correspondingly setup pvsvolumes
Agreed; my point was that it’s a real error message now anyway, which wasn’t the case on Unity iPhone previously (where it just doesn’t work), so it’s an improvement, even if it’s not ideal yet.