Android texture compression issue


I seem to be running into a small issue with a texture I am using for my game. I have a texture which is split into four different sprites using the sprite packer, in the editor it seems to work fine, however as soon as I try to view the game on a mobile device, that specific texture is displaying at an incorrect resolution. The issue only seems to be for that specific sprite and no others have the same issue. I am thinking it has something to do with the fact that I am packing the sprites into a sheet rather than four separate files?

I have put together the settings of the sprite (right), a screenshot directly from the device (left) and how they look inside the editor (bottom)


Hi @Bunnybomb7670, Uncheck “generate mip maps” , you don’t need it.