Good morning guys
I am developing a game for android from a lot.
From this genuary I was testing it, and I have trouble shooted enought untill now, but I cannot set the Texture Quality.
In the editor the textures looks correct, as they should be. But on the mobile device (Nexus7) this texture is being stretched or looking as low resolution texture (which they are not).
So I thought may be a problem of texture, then I have found MadFinder ShadowGun SampleLevel, and I have build it from my Unity to test.
Their textures was correct, as they should be.
Then I have also tried to import mine texture in their project and build to test, and the same texture was correct.
Finally I have also tried to import their texture in my project and build to test, and they was stretched as mine textures.
What I have got is that there some Quality Setting to set, I have copied their ProjectSetting/QualitySetting.asset replaced the mine ProjectSetting/QualitySetting.asset to have the same settings,
but in my project that didn’t fixed it.
How can I do this? This is really problematic, please help.
Thanks guys. Byeeee!
Check this screenshot.
Editor
Mobile (Nexus 7 - Screenshot)
I have tried all Import Texture Compressions, but non was good for it.
I have watched the textures of SampleLevel and they have the same properties, also in photoshop they only has the layer “Background” as mine.
But also their texture on my mesh was non rendering correctly.
Any way to fix this?
Thanks Good Bye!
Hey, this thread seems to match the issue you are having, try the solution in this thread and see how you get on. http://forum.unity3d.com/threads/163834-Terrain-Texture-on-Android-Device-Pixelize
Nothing!!!
I had already see that thread, and also texture cannot be the problem, also the import texture setting cannot cause this because i have tried to create a box in max, uv and import, that was render correctly with the same texture
Problem is in the mesh uv. Must be in the uv box, or in the range of 0, 1.
Have you checked you are using a POT (power-of-two) texture?
This is where the texture’s dimensions are powers-of-two:
128x128
256x256
512x512
1024x1024
2048x2048
4096x4096