Hi,
i want to make an android plugin wich use android.intent.action.TIME_SET so when user changing the time i can tell he cheated !
so here is android java class :
package com.mahdi.detecttime;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import com.unity3d.player.UnityPlayer;
public class MahdiBridge extends BroadcastReceiver {
@Override
public void onReceive(Context context, Intent intent) {
UnityPlayer.UnitySendMessage("TimeDetector", "OnTchanged", "yes" );
}
}
_ and here is the manifest file
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
xmlns:tools="http://schemas.android.com/tools"
android:installLocation="preferExternal"
android:versionCode="1"
android:versionName="1.0">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<application
android:theme="@style/UnityThemeSelector"
android:icon="@drawable/app_icon"
android:label="@string/app_name">
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<receiver android:name="com.mahdi.detecttime.MahdiBridge">
<intent-filter>
<action android:name="android.intent.action.TIME_SET" />
</intent-filter>
</receiver>
</application>
</manifest>
__ and in unity i have a gameobject call “TimeDetector” and a class call “onTimeChanged” and a public function call “OnTchanged” and when OnTchanged function is called i know user is cheating !
and everything is working (when i change time in device that function is called) but its only working if app is running and when i close the unity app in the logcat i get this message:
“Unity: Native libraries not loaded - dropping message for TimeDetector.OnTchanged”
its mean the broadcastreceiver has been called but unity is not running to run that function. so how can i fix this i want to when broadcastreceiver is called its wait until i start unity app then its run the function
so how can i do this
thanks.