Did you test it on broadly enough prior firing it up on the store, over devices and versions?
Did you build it for 2.3 with the native activity?
Obviously it seems they can buy it but not run it, because if they can’t buy it it will not show up in the store for them at all (thats handled throught the supported device listing)
I did not test it, i was going to let the fans test it to see if it works per device, so i expected some of this pain. However not the New Thunderbolt. I am thinking its because of the limit of the following:
don’t use PVRTC or it will only run with compression on anything but the Galaxy S / NExus S
there is no other android phone that supports it, on all others Unity will decompress it
Yes, the fix for this was i put all the settings way down.API 6, generic graphics, mostly set it to older settings and it works fine.
Dream and idea on my other post about KEY NOT PRIVATE?