I’ve been trying to figure out how to use touch input controls for android but am unsure on how to do this exact method. What I’m trying to do is while sliding your finger left it activates one piece of code but if at anytime your finger starts moving right then it activates a different piece of code. I am unsure how to constantly check the location of touch input.

One way: http://unity3d.com/support/documentation/ScriptReference/Touch-deltaPosition.html
If that position is positive, it’s going right, negative is left.
See also http://unity3d.com/support/documentation/ScriptReference/Input.GetTouch.html

deltaPosition is a Vector2 so no, you can’t compare it to an int. You can compare deltaPosition.x to an int and that should do the trick.