Using standard GUI.textField for text entry - touching text field on Android brings up on-screen keyboard; all works fine except if the game changes from one scene to another while the keyboard is up then touching text fields won’t bring it back up in any scene. Would try setting TouchScreenKeyboard.active to false before changing scene however I don’t have a reference to the instance of the keyboard because I’m not opening it manually. Is there a way to get a reference to a TouchScreenKeyboard opened by touching a text field or maybe some better solution?
first thanks for the question, your explication makes me see my error, i have to hide the keyboard before change the scene.
And for answer i use this code in the documentation there show how to have a reference