Hi,
I’m having trouble with my Android TV app that is getting rejected by Google for crashing on launch on x86 devices (not arm oddly enough). And I have found that it’s how the .TvActivity is called that’s causing my problems. Here’s my Android Manifest file, could someone at Unity tell me what I’m doing wrong?
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:installLocation="preferExternal" android:versionCode="1" android:versionName="1.0">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="com.android.vending.BILLING" />
<uses-feature android:name="android.hardware.gamepad" android:required="true"/>
<uses-feature android:name="android.software.leanback" android:required="true" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.faketouch" android:required="false"/>
<uses-feature android:name="android.hardware.telephony" android:required="false"/>
<uses-feature android:name="android.hardware.camera" android:required="false"/>
<uses-feature android:name="android.hardware.bluetooth" android:required="false"/>
<uses-feature android:name="android.hardware.nfc" android:required="false"/>
<uses-feature android:name="android.hardware.location.gps" android:required="false"/>
<uses-feature android:name="android.hardware.microphone" android:required="false"/>
<uses-feature android:name="android.hardware.sensor" android:required="false"/>
<application
android:icon="@drawable/app_icon"
android:banner="@drawable/banner"
android:label="@string/app_name"
android:debuggable="true"
android:isGame="true">
<meta-data android:name="isGame" android:value="true" />
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name">
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="com.unity3d.player.UnityPlayerNativeActivity.TvActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.outlinegames.unibill.PurchaseActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
</application>
</manifest>