Android TV game rejected due to "installation issues"

Argh…it is so frustrating. I’m trying to release a game for Android and Android TV. Without any luck - as “installation issues” are criticized and the developer support refuses to give me any more details. All I’m getting are mails with this pre-created content:

The game itself was uploaded as as an .AAB without a modified Android manifest. So it is using the stock Android manifest that comes with Unity.
The game contains an asset pack - which is of course is bundled within the .AAB by Unity when building the .AAB.

The .AAB installs and runs perfectly fine on my Shield TV Box, in the Android Studio emulator - and on Firebase test lab devices (so the devices Google is using them self!). So I’m 100% sure there are NO problems with the manifest or the needed leanback activity for Android TV.

Well, and this is the so-praised developer support’s mail after all communication stopped with regards to my appeal:

FRUSTRATING!!! :eyes:

Any idea what I could try next? Do I really nee to create a custom Android-TV-only manifest and uploaded TWO .AAB - one for phones/tablets and one for TV’s? If that is possible at all within a single release…
Or is it possible to have TWO Unity activities in ONE manifest? As mentioned by the TV activity documentation link they gave me. I think Google’s automated systems are expecting this.

Any ideas are welcome!

I attached the manifest to this post - maybe you can spot an Android TV related problem.

Thanks!

8230806–1075476–AndroidManifest.xml.txt (4.4 KB)

Mmhh, then let me ask the other way: does ANYONE has successfully released a Unity game for Android TV and could please provide me the Android manifest used for it? After searching the Android forum here it seems Android TV is not often being developed for. But I might be wrong.