I am having a hell of a time getting unity remote working. I have the SDK path setup in my preferences to the newest build 'C:\Program Files (x86)\Android\android-sdk'. I have turned on USB Debugging and Allow mock locations. I made sure my drivers were installed and I can see it listed with adb.exe. Yet with all this, when I open the remote it simply says to press start in the game, even once I already did.
I was told that an android license is not needed to use this, but that can be the only thing I can think of. I have a Unity Pro license on iOS but I want to develop on my PC since I am not using any of the iOS API calls except touches. I was told in the chat i can use the Android remote for this without a license to the android builder and this seemed like a great alternative.
I also disabled my firewall in case that was an issue, but since it was direct COM / USB connection i figured it was not.
If there is anything I can be missing please let me know!
when the Unity is Opened :
1- connect your Android device with the USB cable
2-open the Unity remote application on the phone
3-on your computer close Unity and re-open it again
4- hit play on the editor , it suppose to work but little slow with lowe resolution
I have similar issues for using my HTC sensation XL as remote also.
Finally I resolved the issue~ I’ve done many things including installing the proper driver, updating the Android SDK, and follow someone’s suggestion on uninstalling HTC sync, etc
but 1 critical thing for me to work which other didn’t mentioned is that if you have bluestack installed, you need to quit bluestack first to make it work. Otherwise, it seems to me that bluestack will interrupt the remote. you may also notice that if you use “build & run” with bluestack not quited, you can’t push the app into your devices.
So you may want to check in your window’s bottom right corner tray and make sure bluestack is quitted first when you use the remmote.
I’ve been having similar issues with my LG G3, and came across this thread. For anyone who’s reading, and is still having the issue, closing bluestack solved the Unity Remote 4 not working problem for me. Note that I was able to “build & run” to the device even with bluestack running. Thanks plugboy for posting the answer above.
In my case the problem was the path of the SDK.
My default path was “…/…/…\SDK”. That last inverted slash was causing the problem.
I corrected it to be “…/…/…/SDK” by unchecking the checkbox and it worked like a charm.