After update from 2022.3.40f1 to 2022.3.43f1 got issue with android devices that got GPU PowerVR GE8320 renders nothing? (black result from camera).
As in game we got multiple quality choices we figure out it is connected somehow to one of settings in URP. Difference that causing to behave not correctly is URP settings for Main Light → Cast Shadow. If is marked to create shadows then camera stack behave wrongly. In our project looks like for this GPU each camera in stack will clear fully result of previous Camera. That of course only occurs if there are multiple cameras in stack - in our case there is split for few: base, 3d, UI. Tested with Frame Debugger connected to device with affected GPU and is visible different behaviour in compassion to non GE8320 or Editor.
Device tested : Samsung Galaxy A03s 3GB RAM with PowerVR GE8320 and some other reported by users. Issue not found on any other GPUs
Also we noticed that in change log there was fix specific to this GPU in 2022.3.43f1 - Unity Issue Tracker - Errors "glClientWaitSync: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)" are thrown in the Android Player on some devices with PowerVR Rogue GE8320 GPU so can only guess it is somehow connected to this fix, but this is only guess.