Hello !
I’m making a android application using Unity, and for some reasons, I want to know when my application got killed/terminated for pre-death processing.
I know about the Android activity cycle, which is why I’m gonna cheat and use both OnPause() (when there is a notification over my game) and OnStop() (when my game is completely obscured by another activity). That’s not pretty but that should do the trick.
My problem is that I don’t know how to use that functionnality inside Unity and that’s making me a sad sad panda
I’ve made research but couldn’t find anything usefull
Can you please help me ?