Hello!
See, I have a few problems I’m trying to figure out. I’m completely new to android development through unity, but I’m hoping I can get some answers here.
I’m getting a lot of nullreferenceexceptions on my android build that don’t occur in unity editor, nor in normal windows build. (I fixed one of the problems by assigning a variable through the inspector instead of doing GameObject.FindGameObjectWithTag().)
for example I’m doing a transform.getchild() that doesn’t work on the android build that works perfectly in the editor.
I’m really confused, I’ve been programming just like I would for a normal windows build and when I tried it out on android so many things are not working at all. Should I be programming differently for android (not including optimization, input and other stuff that is generally different for other platforms)? I’m more talking about what I can do and what I can’t do code-wise.
Sorry for the novel, I’d be super thankful for any advice!