We’re getting a high volume of crashes affecting about 10% of our user base.
Crash is: AndroidDisplayManagerVulkan::Update(bool)
Unity 2021.3.8f1
Affects many devices, and android API’s, does not seem to have a direct culprit.
This crash is destroying our business, and I could lose my job soon if I can’t fix it, I’m desperate, I have absolutely no leads and there’s nothing on google, please help!!!
About screen_view question, that could mean they’ve been tabbed in for a long time, but it depends. Compare the timestamp with the timestamp of the crash. Typically if you see long differences between the two stamps, a background crash might be indicated.
But yeah, we’re also seeing this crash a lot in Unity 2020.3.38f1, but only in our games that build with Vulkan support (go figure).