androidnative error

im using ultimate mobile plugin. and gradle build

more than one library with package name ‘com.stansassets.androidnative’

when i check gradle dependancies, there’s no duplicated

please solutions

Did you ever fix this? I am getting the exact same issue! :frowning:

I am also getting the same issue with unity 5.5.5

I got this info from Stan’s support team…

What you should to do:

  1. Open AndroidManifest.xml by path: Plugins → Android → AN_Res

  2. Remove android:icon=“@drawable/app_icon” android:label=" @anon_76954444 /app_name" from tag <application

  3. Change package=“com.stansassets.androidnative” to package=“com.stansassets.androidnative.res”

I don’t know if that helped though, as I ended up having to hire an Android build specialist to solve some other issues, and he nailed this one too.

Let us know how you get on! :smile:

Hi…

I am using the example scene of your package for getting info about the player’s Google Play friends.But I am getting 0 friends though the player has 3 friends as his Google+ friends.I am using latest version of ultimate mobile plugin.

Those friends are displaying when I am sending gift to friend by clicking on Gift request button.

Please suggest me the appropriate function to load friend.

Hi…

I am using the preview scene for checking the functionality of push notification in IOS. When I click on Reg. Device for push notification button,I couldn’t make “ISN_RemoteNotificationsController. RegisterForRemoteNotifications” work.

Is there anything that I need to know? Push notifications are enabled in “stans assets settings” and also "XCode capabilities. Thanks in advance.