Angle of AssetPreview.GetAssetPreview()

I’m making a tileset drawer, and I want a grid in my GUI showing the tiles. Right now I’m using AssetPreview.GetAssetPreview() to make the thumbnails, but the models are rotated 90 degrees and very darkly lit, so it’s hard to see which is which.

Any ideas for a solution?

Interested in this myself. Never found a solution other than rotating the fbx files pivot, which is a bit of a hassle.

Yeah, I want this to end up being a really easy-to-use tileset drawer, so I don’t want the user to have to do anything.

I hear you. Ive got something similar, and if the models have the wrong rotation, they face the wrong direction. Quite annoying, especially for things like buildings, as it shows you the back/side which isnt that interesting

any news?