Hey Guys !
I’m making a game with included world map level selection scene. I do not want to be just a picture-by-picture road-map on the game’s map. I love AB2’s WorldMap. Its wonderful, amazing, realistic real-time effects, soft lightining, smooth shadows etc.
I think UGUI is useless for this. I’m trying to make everythings with GameObjects and Prefabs.
I found a sprite-sheet on AB2’s resource file. They are using StandartShader with Albedo, Metallic, NormalMap, Occlusion etc. And I’m pretty sure, they are using different master-shaders on every chapters. If you make a slow transition between chapters, you will see the shader and the music transition softly. Very nice detail!
And I’m sure, everything is 2D model, not 2.5D.
What I’m trying to do :
What I did :
-I wrote the a script for shader control to use in each chapters. They provide a smooth color transition between them. And working ![]()
-Road-Map → LevelPods, PlayerIcon, FriendIcon, BossIcon, Waypoints etc.
( The images are representative, really.
)
Thanks in advance… ![]()

