I’ve downloaded the Path package from AngryAnt.com and imported it in my project. I’m receiving many compilation errors (some I get after I try to fix by deletion):
"‘UnityEditor.SceneView’ does not contain definition for ‘current’ "
"‘UnityEditor.EditorUtility’ does not contain a definition for ‘FocuesProjectView’
ArgumentException: get_time can only be called from the main thread
I want to use AngryAnt since UnitySteer may be integrated with it, however it seems that the package is broken. Am I the only one who encountered this problem? Is there a fix to this problem?
Unfortunately Path 1.0 is not compatible with Unity 3.0. I will be doing a new release of Path on a later date to address this, but the truth is I only have so much time and this time around I decided to work on the Behave compatibility release before the Path one.
To be specific, UnitySteer works in Unity 3, and has a class to use Path-returned routes for steering. Path itself is in the process of being updated by AngryAnt for Unity 3, though.
Are we still likely to see an update to this now that you’re working in QA at Unity? You doods at Unity could give him a day per week to work on this, assuming he wants to support it, as a good navmesh implementation is a common feature of your competition and it would be great to have it implemented at a source level.
Aha, I noticed some hits via google searching/twitter that 1.1 is indeed in the works, and for that I’m hugely grateful. I’ll just busy myself with hacking away at my own crappy navmesh code until then.
Also, huge thanks for Behave! I’ve never really looked into it before, but it turns out that behavior trees are an excellent alternative to the sort of state machines I’m used to dealing with. I got carried away and wrote an entire (simple) game using almost nothing but Behave for the structure. Awesome.
Let me first start by saying great work. I did not see this forum before so I did not know that Path was not compatible with Unity3.0 so I have been trying to run it. I did fix some of the errors that were due to the API changes in unity which also appeared on the Demo Project and the editor was actually working. But, when I created a navmesh, the result was position wrong and I could not rotate it. Has smb figured out how to use Path in Unity 3?