AngryAnt Path not working in Unity 2.6

I am sorry if this has been asked before, but I was unable to find it. I am trying to use AngryAnt's Path in Unity 2.6, but it seems that it has not been updated to work with the new version of Unity. For one none of the nodes can be selected or moved and I keep getting this error:

MissingMethodException: Method not found: 'UnityEditor.Handles.PositionHandle'. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] UnityEditor.SceneView.CallOnSceneGUI () UnityEditor.SceneView.OnGUI () PathComponentEditor.OnSceneGUI () (at Assets\Editor\PathComponentEditor.cs:140) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]

Any ideas on how to get this to work? Or where I can find documentation on how to get this to work? Any help would be greatly appreciated, thanks!

Ok so after some more digging, I was able to turn up some answers about this problem, and ways to fix it. Essentially AngryAnt has been unable to work on path lately to update it to the working version, so instead, he released the source to allow the community to keep up the project. There are a couple of devs that have taken up the mantel and continued the work. Here are the links that explain how to fix the issue:

download updated source: http://www.mrjoy.com/posts/37-Pathfinding-in-Unity

instructions on building and using updated source (5th post has instructions for Win7 build): http://forum.unity3d.com/viewtopic.php?t=36704&postdays=0&postorder=asc&start=15

I hope this helps somebody else in there search for answers