AngryAnt's Vs SureStone's AI pathfinding

Hi there

I am wanting to use one of these two pathfinding solutions. They both look great!

Has anyone looked at them deeply enough to figure out which one might be a better solution for a muliplayer game/authoriative server setup?

thanks

I personally prefer Aron Granbergs solution because I personally see it as much stronger, more performant and much more flexible. Also its offered in sources that just compile from unity, no requirement to use the GPLed library and compile it yourself in mono to use it (the GPLed version of path is a must as the prebuilt one does not work with 2.6 at all)

Both are very good, but Sturestones is really easy to use and very fast. I would advise using it. This is a biased opinion, i have only used Sturestones.

I am working with him right now, he is genius with AI stuff, he is also working on 3D A* pathfinding.

with who?