Hi.
Using Unity 3D 4.3.0f4 with the Angrybots demo that comes with it.
There’s a file called GameScore.cs in standard assets which is supposed to register deaths in Angrybots (for both player and enemies). But every time I run the the game and someone dies I get a “Game score not loaded”. By taking a look at the code I see that the GameScore singleton is never instantiated. This should happen via:
instance = (GameScore)FindObjectOfType (typeof (GameScore));
Do I need to place GameScore.cs somewhere else? I’m not sure why this is not working if it’s part of the demo.
Best!
German