Hi all,
I’m experiencing a weird issue with Physics2D settings: whatever value I set Angular Sleep Tolerance to, it simply seems to be ignored.
If I have slow moving objects and I raise Linear Sleep Tolerance beyond a proper threshold, they correctly fall to sleep. On the other hand, I often face objects with really, really low angular velocity that would never go to sleep, no matter if I set Physics2D.angularSleepTolerance to huge values. My only workaround is to set high angular dump to force that rotation to stop… but it’s not what I want to achieve.
I cannot find any discussions about it, and it’s quite crucial to my game… is anybody able to reproduce this issue? Should I fill in a bug report?
Thanks ![]()